Recently, over the course of the last several months I got to take part in a playtest, as both a playtester and a peer reviewer. I'm not sure how much of a "peer" I qualify as. I'm not the one with with dozens of articles under their belt, nor am I the one who wrote a game that turns the standard role playing convention of "attack strangers and take their stuff" and turns it on it's head with "be nice to people, and maybe you'll get your soul back, because it's hell on earth being Dead Inside". I'm not the one who got nominated for an Origin award.
Sometimes I turn my powers ofbitchiness nitpickiness to good, and he,
chadu gave me the chance to do that with the playtest and review for Truth and Justice.
I love superheros, there's something about the idea that just strikes a cord in my soul. What I really love to do, is to tweak the genre, to look at it through another lens. Superheros in WWII? Boorah! Supers in Sumeria? Sweet! Samurai Supers? Oh my yes... and of course, Pirate Supers, to a very different Carribean was where I took
sbloss,
karjack,
cmdr_zoom, and
kireishojo in our playtest, and they want to go back.
I've played a fair number of supers games over the years, and run a game or 5 in my time. They all had one flaw - I could simulate the powers but I couldn't get the flow down... the feel of it. That's where T&J comes in. It isn't about accurately reproducing the speed of a car travelling at 45mph towards Superguy as he stands on the freeway, and how much damage that car is going to do and take from the impact. It's about the fact that Superguy's best friend is behind the wheel, because that's the way it happens in the books is what's important. This is the first game I've read where capturing the feel and flow, making it so you're playing a superhero and not a damage dealing machine, is what's important.
Reading the rules... it was a rush. I had ideas, lots of ideas, probably more than I'll ever have time to run. Giant Robots? Slight tweak, and away we go, perhaps tell the story of a certain land where Chaos and Order strive amidst the balance, or just about anything else for that matter. Sbloss has a long running game involving a certain Moon based Sailor, and damn, if T&J wouldn't be the perfect system for when she picks up the game again. To many ideas, those are the problems I like to have.
So, if you like "mad, beautiful ideas"* (and if you're reading my journal, I think it's a given you do), hi thee hence to RPGnow (or wait till it's at E23 if that's what floats your boat) and pick up a copy.
And while you're there, you can read about a certain Biomechanic in Dial S for Superhumans. My own little contribution to the game.
*As
chadu would say.
Go on, get! What are you waiting for?!? That file won't download itself.
Sometimes I turn my powers of
I love superheros, there's something about the idea that just strikes a cord in my soul. What I really love to do, is to tweak the genre, to look at it through another lens. Superheros in WWII? Boorah! Supers in Sumeria? Sweet! Samurai Supers? Oh my yes... and of course, Pirate Supers, to a very different Carribean was where I took
I've played a fair number of supers games over the years, and run a game or 5 in my time. They all had one flaw - I could simulate the powers but I couldn't get the flow down... the feel of it. That's where T&J comes in. It isn't about accurately reproducing the speed of a car travelling at 45mph towards Superguy as he stands on the freeway, and how much damage that car is going to do and take from the impact. It's about the fact that Superguy's best friend is behind the wheel, because that's the way it happens in the books is what's important. This is the first game I've read where capturing the feel and flow, making it so you're playing a superhero and not a damage dealing machine, is what's important.
Reading the rules... it was a rush. I had ideas, lots of ideas, probably more than I'll ever have time to run. Giant Robots? Slight tweak, and away we go, perhaps tell the story of a certain land where Chaos and Order strive amidst the balance, or just about anything else for that matter. Sbloss has a long running game involving a certain Moon based Sailor, and damn, if T&J wouldn't be the perfect system for when she picks up the game again. To many ideas, those are the problems I like to have.
So, if you like "mad, beautiful ideas"* (and if you're reading my journal, I think it's a given you do), hi thee hence to RPGnow (or wait till it's at E23 if that's what floats your boat) and pick up a copy.
And while you're there, you can read about a certain Biomechanic in Dial S for Superhumans. My own little contribution to the game.
*As
Go on, get! What are you waiting for?!? That file won't download itself.

Comments
Thanks a hell of a lot.
Like, on toast! Yah![/Snake]
Thanks!
CU
Okay, I'm gonna stop that 'cause it's starting to hurt. I didn't know you had an LJ! Mind if I friend you?
. . .
I'm just jaggin' ya.
Go for it. Friended in return.
CU
I found it interesting how "linky" your writeup of Biomechanic was with other Dial S... characters. He just naturally linked into several other write-ups.
Verra cool.
CU
Reading the other entries really got the mind whirling, especially Pulsar's...
Then there are the Eyes, mucking up everything (in a good way).
I can totally see the comics universe these characters are in.
CU
Biomechanic is not aware (for whatever reason) that Pulse is from the future and Chock Full o' Nanotech Goodness. He'd have to change his underwear if he ever found out. She's a walking shortcut to decades of research into nanotech. He's also want to question her extensively about the Singularity - I see that as his long term goal.
Commander Cyclops: He's a threat to the entire biosphere and should be taken out, he's also full of alien DNA, and a source of fascination. Silverjolt would provoke the same response, lord only knows what nasty alien diseases she might be carrying, and hey, alien DNA to tinker with.
CU
As I recall, all three are/were scientists. I think he'd be frustrated by their actions in hindering him in the pursuit of his goals - if anyone should know that he's right, that what he's doing is for the common good, even if the masses don't think so, it's them.
And they oppose him. It would drive him batshit. Millions starve, suffer from disease, and lack even clean water to drink. I take what I need to put an end to these things, because while everyone else talks about the problems, I'm going to do something about them. I'm going to fix things, whether they want me to or not, and they call me a villain. Madness, sheer madness. .
It's an interesting view to consider.
I could see him starting off as a pale shade of grey and turning darker and darker as time passes and his more benevolent efforts are thwarted time and again. Going from a "I will save the world" to "I will tear it down and rebuilt it".
(stupid money thing. Dammit. And stupid transit reimbursement program screwing up, too.)
That fact that I contributed 2 entries has nothing to do with me pimping it, no, not at all. ;)